Just a short update, but it's on an important point as I discovered something to make my life a whole lot easier.
Showing posts with label Flex. Show all posts
Showing posts with label Flex. Show all posts
Wednesday, 14 March 2012
Monday, 5 March 2012
New screenshot, Flex update
Another screenshot, with the newest additions called at the moment 'snakes'. As always none of this is final, with the colours easily changed by changing a single line. It doesn't show any actual gameplay.
Wednesday, 15 February 2012
Flex
I got Flex working yesterday. It was something I tried with Bug Tunnel Defense but never got working; the best I managed was it building without errors but without finishing. I.e. once I'd fixed all the compiler errors the compiler would take forever. This was impossible to diagnose, I could not share the project with anyone else to see if they had any insights, so I had to give up.
This time I tried it with a relatively small and new project, that consists of only ten mostly small source files and one graphic asset. I eventually got it working, but it took much more time than it should have.
This time I tried it with a relatively small and new project, that consists of only ten mostly small source files and one graphic asset. I eventually got it working, but it took much more time than it should have.
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