The circular gradient fill shader I wrote yesterday took more time than expected as for a while it would not work: more specifically it worked fine in Pixel Bender Toolkit but not in Flash. And it failed in a particular way: on use it would instantly lock up rather than fail with an error or produce the wrong result.
Wednesday, 18 April 2012
This is something I started coding today before I realised it wasn't available in the BitmapData APIs: the gradient fill available comes in two varieties, linear and radial. But the latter is always based on the distance from the centre, never the bearing from the centre as I wanted. So I wrote a shader for it, to generate a result like this: