One interesting question is: "Why are circles (and by extension spheres) better for games?". I don't just mean computer games but a wide variety of games and sports use balls: marbles, billards, tennis, pétanque and football. Still more use circles: curling, shuffleboard and air-hockey.
Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts
Friday, 17 February 2012
Thursday, 16 February 2012
On framerate
In recent discussions I've been involved in I've noticed that developers have a lot of ideas about the best frame rate for a game. Unfortunately many of those ideas are wrong, often for very straightforward reasons. As I've been thinking about this again for the game I've started I thought it worth a post on this.
The main point is there are only two frame rates you should consider: 30fps and 60fps. And 90% or 95% of the time you should choose 30fps. Why?
The main point is there are only two frame rates you should consider: 30fps and 60fps. And 90% or 95% of the time you should choose 30fps. Why?
Saturday, 10 December 2011
Buttons
This is a simple tip about how to do buttons in Flash. You can make them however you like, using code (as I usually do) or in Flash CS's editor. But always make them dynamic.
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