The Act
Actionscript, maths and game design
Showing posts with label
Text
.
Show all posts
Showing posts with label
Text
.
Show all posts
Thursday, 8 March 2012
Text revisited
Three months ago
I described the class
BTDText
I created for
Bug Tunnel Defense
to replace the built-in
TextField
class. I used it again today to add some progress text to my game, and learned a couple of things in the process.
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