The Act
Actionscript, maths and game design
Showing posts with label
Lines
.
Show all posts
Showing posts with label
Lines
.
Show all posts
Wednesday, 1 February 2012
Lines
One problem that's been touched on in previous posts is how to deal with straight lines. In particular how to represent them efficiently and accurately. Making the wrong choice is not that disastrous but it can cause problems in some situations.
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