Sunday, 8 April 2012


I've been working on the front end, which also means I've been deciding how many levels, what distinguishes them etc. It's very different from Bug Tunnel Defense where every level was designed individually. Here the levels are mostly numbers. But at the same time I've been changing and adding things to make it easier to introduce elements progressively, and make for a more varied experience.

While testing some of these changes I generated the above screenshot, which is a really bad way to start a game (hence the title), but is also more aesthetically pleasing than the usual cluttered mess of the screenshots the game produces. It shows off some elements of the game much more clearly than usual, although they really need to be seen in motion to appreciate.

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