The Act
Actionscript, maths and game design
Showing posts with label
Quaternion
.
Show all posts
Showing posts with label
Quaternion
.
Show all posts
Thursday, 12 April 2012
Quaternion rotation shader
After
writing yesterday's
post I wondered how easy it would be to use the mathematics in a shader. This would be a natural way to extend my
cross product shader
, replacing the simple product in that with a more general geometric product.
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