Monday 21 May 2012

New shader, new screenshots

Not got much done this week for family reasons, but the things I did do are rather visual so easy to show off. First I changed the width and height of the game, to 640 x 480. This is not as that will be the final size (though having it non-square does make the gameplay a little more interesting), but more so I could track down any dependencies on the screen size that shouldn't be there. I want to be able to change two numbers and everything updates.