In particular if the position of an object needs to be stored for later use it should be stored somewhere else. Storing it in the built in fields of a DisplayObject is slower and less accurate.
Be especially careful of doing calculations on values stored as twips which can amplify the error, such as subtracting the positions of two DisplayObjects to get their separation or the bearing of one from the other, or using two positions of a moving DisplayObject to calculate its velocity.
IndyBest product critiques usually are neutral, 3rd party tips it is easy to have faith in. https://imgur.com/a/MewuiAq https://imgur.com/a/fPTK26Z https://imgur.com/a/GwLYTvt https://imgur.com/a/gNILT9W https://imgur.com/a/VnW29pL https://imgur.com/a/XkqH8Ng https://imgur.com/a/6vJe6vm
ReplyDelete