The Act

Actionscript, maths and game design

Monday, 21 May 2012

New shader, new screenshots

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Not got much done this week for family reasons, but the things I did do are rather visual so easy to show off. First I changed the width and...
1 comment:
Monday, 14 May 2012

Angle between two 3D vectors

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This is something I noticed the other day. Someone had posted a method for finding the angle between two vectors in three dimensions, using ...
3 comments:
Friday, 11 May 2012

Another Pixel Bender bug

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For those interested I've created a test app to demonstrate a Pixel Bender bug (or at least a very strange behaviour) I encountered this...

Two more screenshots

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I took a bit of a break this week for the bank holiday, but otherwise have kept working on the game. The front end is in, though not working...
Friday, 4 May 2012

Shader bug update

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I made another shader today. Nothing that interesting as it's a variation on one I'd done before, but as I added it I uncommented ou...
Tuesday, 1 May 2012

Two more screenshots

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Two more screenshots, showing two different levels, in the much improved inverted colour scheme. I still haven't decided how to use this...
Monday, 23 April 2012

Update, new screenshot

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I've been quiet on my game for a week (except for discussing a shader I made for it) but I've still been busy, on two main things. ...
Thursday, 19 April 2012

Pixel Bender bug

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The circular gradient fill shader I wrote yesterday took more time than expected as for a while it would not work: more specifically it wor...
Wednesday, 18 April 2012

Circular gradient shader

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This is something I started coding today before I realised it wasn't available in the BitmapData APIs: the gradient fill available comes...
Thursday, 12 April 2012

Quaternion rotation shader

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After writing yesterday's post I wondered how easy it would be to use the mathematics in a shader. This would be a natural way to exten...
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JohnB
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